Coinbinator

The rules

Short, final, and the same for every coin. Nothing beyond this page is promised.

What a coin is

Anyone can launch a coin for a live Kickstarter project. The coin is created on pump.fun, on Solana, by the person who launches it. In the same flow, 100% of its creator fees are locked — with pump.fun's own fee sharing, authority revoked — to the Coinbinator pledge wallet. After that nobody can change where the fees go: not the launcher, not us.

A coin is not a share of the project, not a pre-order and not an investment contract. The project's creators are not involved unless they say so themselves. Coinbinator is not affiliated with Kickstarter or with pons.

Where the money comes from

Every trade pays pump.fun's fees. The creator share — 0.30% of each trade on the bonding curve, then a market-cap-tiered rate on PumpSwap after graduation — goes to the Pot, 100% of it. Coins are launched without mayhem mode and without holder rewards.

Creator fees build up in the coin's own vault on pump.fun. Our keeper claims them automatically, every two minutes as soon as $1 is waiting; the claim can only pay the pledge wallet. Coinbinator keeps 5% of what is claimed as its platform fee; the other 95% is the pledge money. Both amounts appear in the coin's ledger with the transaction.

Where the money goes

The Pot is pledged to the project on Kickstarter from our backer account. The pledge is raised whenever $50 of new value has come in, at least once a day while there is anything new, and always in the final 24 hours of the campaign.

For a pledge of a given size we pick the most expensive reward tier still in stock that fits, then fill the rest with add-ons, and pledge whatever is left without a reward. If the project is already past its goal, pledges still count — we label our share “stretch”.

Kickstarter only takes cards, so the pledge money has to leave the chain: it is converted from the pledge wallet — its address is on the verify page — to the currency our card is charged in. Everything that wallet receives and sends is public. Kickstarter only charges pledges if the project is funded.

If the project is funded: the raffle

The rewards bought with the pledge are raffled among holders. The holder list is the first full holder scan taken at or after the campaign deadline; its slot is recorded with the raffle. the pump.fun bonding curve and pool, our wallets and wallets under 0.01% of supply hold no tickets. One whole token is one ticket; a wallet can win once per coin.

Randomness comes from drand (quicknet): the first round at or after the deadline, hashed with the token address. The inputs and a script to re-run the draw are published on each raffle page. Winners prove they own the wallet with a signature and give a shipping address, which is stored encrypted. Rewards ship when the creator ships; we pass the winner's address to the creator's backer survey, or forward the parcel.

If the project fails or is canceled: the vote

Kickstarter never charges the pledge. Holders then have seven days to choose a new live Kickstarter project for the same Pot: any holder can propose one, votes are signed with the wallet and cost nothing, one token is one vote, quorum is 10% of supply.

With a quorum, the winning project becomes the coin's project and pledging starts again. Without one, the coin's pledge money is sent back to the holders in the snapshot, pro rata, from the pledge wallet.

Launching

There is no limit on how many coins you can launch. The only constraint is one active coin per Kickstarter project, first come, because a backer account holds a single pledge per campaign. Live projects only, with at least 48 hours left and reward tiers still in stock — a sold-out campaign leaves nothing to raffle, so it can't get a coin. The launcher signs and pays from their own Solana wallet: pump.fun's account rent and network fees plus the platform's launch fee (shown before signing), in two signatures — create the coin, then lock its fees. A coin is listed only once the chain confirms the lock; creating a coin costs the platform nothing.

What can go wrong

Coins are volatile and can go to zero. Kickstarter can cancel a pledge or a project, and a campaign can be suspended. Whenever a coin's pledge money cannot be pledged — the project failed, was canceled or suspended, or holders reach no quorum on a new one — it is not kept: Coinbinator sends it back to holders pro rata from the pledge wallet, in public transfers. A funded project can ship late or never; in that case there is nothing to deliver to raffle winners. Off-ramping takes days, so the pledge on Kickstarter can briefly run ahead of, or behind, the withdrawals you see on-chain — the ledger always shows the truth of the Pot.

Rules — Coinbinator